/*Demonic quest
Coming soon
www.xe0n.tk/www.caustik.heliohost.org
#Adil
*/
#include "Library.h"


void DemonicQuest(PLAYER* player)
{
cout << "Under construction\n";
cin.get();
}
/*cout << "You arrive in a hellish nightmare.\n";
cout << "You wonder what this is\n";
cout << "You come across a man, deformed in shape.\n";
cout << "He points towards a demonic-like building\n";

Wait();

		
cout << "You come across a child-like figure\n";
cout << "It turns, and you see a hungry wolf, staring into your eyes.\n";
all of this has to be recoded, cause it's crap
//battle function
}
*/

